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What is Starfield saying?

I am rounding the 10 hour mark on Starfield and I'm very much enjoying it. It is definitely a Bethesda game set in space, and not "Skyrim In Space". A well polished set of yoinks and twists from their previous games. It is going to be a major contender for GOTY 2023.

Spoiler Warning

I'm not going to be spoiling any of the major beats of the game that I've hit so far. To keep it as vague as possible, if you haven't met Coe yet, then you might be spoiled. Also going to talk a bit about Fallout, Skyrim, and Outer Worlds. I won't be diving into any story spoilers for these specific games, but if you're a nerd like me, there may be some lore drops you want to avoid.

Jump to heading The preface

Fallout is a parody of capitalism with a veneer of 60s-70s aesthetic. The world was torn apart because of an evil corporations greed, toying with the contries of the world to start the nuclear holocaust. Millions of people died in the calamity to follow. You are tasked with living in a world whose remnants were wiped off the face of the earth. You must suffer the consequences, not because of who you are but because you are. Meanwhile the ultra rich elite live safely out of reach.

As the Dragonborn, greatness is thrust upon you, and you are immediately told to choose, are you a fascist or a xenophobe? The Empire has finally come kicking down the doors of the Nords, a campaign to unite the continent. The Empire outlaws their religion wading into the realm of cultural genocide. Forced assimilation into a world that will not try to understand your point of view. They are placing their foot firmly on the Throat of the World. The Nords are, well, zionist xenophobe assh*les. Skyrim belongs to the Nords, a justification for their treatment of the Dunmer, and anyone who isn't a Nord. It is bloody campaign. Families are torn apart as they fall for the Blue Cloak's nationalist propaganda of hate. It is time to pick sides in a war with no winners.

Emerging from your decades long hibernation, Outer Worlds asks that you imagine a universe where government has fallen to the whims of corporations, puppets for the Board to do with as they wish. Freedom can only be found in space, on a single ship, and it is literally falling apart. But it's okay. Look on the brightside, you aren't a slave, you're company property! If you die, you should feel bad about yourself, you're letting the company down. Also, your family will be expected to pay a monthly rent for your grave. What can I say? They get you on the way in, the way out, and while you're 4 feet under. Normally, a grave would be 6 feet deep, but you're getting 4 feet due to budget cuts, time constraints, and the back log of dead bodies. What do you mean you're sick? Have you tried eating more saltuna? It's not the best choice, it's Spacer's Choice.

As you ride the elevator down deeper into the mines, a sense of destiny hovers around you at all times. When you awaken, you find out that you, and the rock you came to mine, are destined for bigger things in the galaxy.

Jump to heading The problem

These games can be summed up in two ways, "If I don't laugh, I'll cry," and "Are you doing it because it the right thing to do? Or is it the right thing because you are doing it?"

Bethesda games have always left you to make your own decision, with the occasional necessary hand holding. Outer Worlds could be considered Obsidian's magnum opus, if Fallout: New Vegas didn't already exist, as it captures humor in the anxiety, heart break, and dying worlds in a late-late-late-late-stage-capitalist universe.

Starfield has factions, that do stuff I'm sure. In the first 10 hours of gameplay I've met the Constellation faction, and fought two of the pirate/mercenary factions. Someone asked me to sign up for a military/security job, and I got a job interview after filling out a questionnaire at a kiosk. Now go explore space.

I don't want it to sound like I'm not having fun. It is fun, if you like Bethesda games, it is certainly one of those. To boil it down to Skyrim In Space or Fallout In The Stars doesn't do it justice.

Jump to heading Apples aren't oranges

This is new territory, and I get that. I intend on playing more of it, to play multiple times, and to see what paths different choices will lead me down. Under no circumstances should your takeaway be "don't play this game." Play it. It is a good game.

As hard as they try, it is impossible to hide all of the seams that come with stitching together a game. There is no way to program infinite choices and still provide voice acting. You can't kill everyone. You want to go explore the untameable wilderness of Tamriel? Great, but you have to wake up in the same cart for 15 years. Ready to explore the wastelands of The Commonwealth? Fantastic, but first here's an intro segment designed to endear you to this baby you met 5 minutes ago. That's right, care about the baby!

These games will state their purpose, make their values known, right at the start of the story. The game was rigged from the start. War never changes. It doesn't matter what side you pick, they're all d*cks.

I am not finding that in Starfield. The gist of the beginning 30 minutes is this:

Fade from black, you're in an elevator and your supervisor is explaining the job to you. You walk through a cave, and find a mysterious rock that knocks you flat on your ass, so hard you have to make your own character. Supervisor reports this find, and a mysterious but charismatic man comes in a spaceship and says "damn that's crazy, you should go to this planet on my spaceship, while I stay behind." Your next task is to take the weird rock to "The Constellation", a secret organization that does stuff. It doesn't seem like they're sole purpose is the weird rock, but it is the only thing they really seem to care about right now.

As I exit the home base of the Constellation, I'm left with a feeling best described as "Who gives a crap?"

Jump to heading The solution

First off, not a game designer/developer. Second, I work a 40 hour job, buying a game that isn't what you were hoping for can generate some big feelings. Third, if you've lived through 2018 to now and not become jaded, how?

I don't think there is a solution. Not a reasonable one at least. I cannot imagine what it would take to rewrite the intro to your game, since the rest of the game depends on that block. You have to build the keystone and watch as the rest is built around it.

A teacher once said to me "The most important thing you have to say should go at the beginning of a paragraph, and the main takeaway from that paragraph should be in the last sentence." It is cool. It is fun. It isn't conveying the impetus very well. "You're in space" is not enough for me.

Jump to heading That's not fair

You're right, it isn't. Maybe this feeling will change 40 hours in, or 30, or 20. Maybe by the time I finish writing this post, it will have changed. Self editing is a weird process.

Right now though, Starfield isn't saying much of anything.

Addendum

I am now clocking in about 30 hours of game play now. My opinion hasn't changed much. The game is fun, it is a Bethesda game. But all in all, it didn't feel like the game had started until about 20 hours in.

I've since made new characters, and going through the start again it isn't taking as long to pick up. I can't shake the "who gives a crap" feeling when I first started.